Standing Orders
Eleven hundred souls, one drive core, and a sector that does not care how tired you are. Four ways to serve aboard the same ship.
Command
Six missions to a completed tour. Weigh the Stillwater Clause against four thousand colonists, choose who goes down to the surface, and live with it. The crew carries between tours; the ones who die stay dead.
Deck SchematicDamage Control
The ship is burning and you have seven officers. Send the right one to the right compartment before the fire spreads, the coolant reaches someone, or containment fails.
HelmPatrol
Fly the ship yourself. Four hulls and four captains that genuinely change the run, a refit to choose after every wave, and a Reef spindle every fifth.
Main ViewerTactical
Sit at tactical and look out through the viewscreen. Slew the reticle, manage lance heat, shoot incoming fire out of the sky, and brace for what gets through.
Every sound and every note here is generated by the page from oscillators — an original progression and motif, nothing sampled. Standing Orders is an original work: its setting, ships, crew and captains are our own.
A game by PastForward Games History reimagined. Futures unwritten. An LTC Labs company — we build software for businesses that have outgrown the spreadsheet, and this is how we show our work.